{"id":141865,"date":"2018-08-30T10:00:51","date_gmt":"2018-08-30T14:00:51","guid":{"rendered":"http:\/\/www.danverslibrary.org\/readthis\/?p=141865"},"modified":"2018-08-29T19:00:00","modified_gmt":"2018-08-29T23:00:00","slug":"patrick-recommends-pick-up-and-play-roleplaying-games-at-the-peabody-institute-of-danvers","status":"publish","type":"post","link":"https:\/\/www.danverslibrary.org\/readthis\/?p=141865","title":{"rendered":"Patrick Recommends: Pick-Up-and-Play Roleplaying Games at the Peabody Institute of Danvers"},"content":{"rendered":"<p>Getting into the tabletop roleplaying game hobby can feel a little daunting. This is often due to complexity or expense, with some games requiring multiple books and supplemental material. The Peabody Institute of Danvers roleplaying game collection is a fantastic resource for new players. Not only can they try these games for free, but we have a growing collection of \u201cPick-Up-and-Play\u201d RPGs. These games are fun, easy to understand, and in some cases can be played over the course of an evening.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141868\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/1.jpg\" alt=\"\" width=\"433\" height=\"646\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/1.jpg 685w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/1-201x300.jpg 201w\" sizes=\"auto, (max-width: 433px) 100vw, 433px\" \/><\/p>\n<p>This is a quick guide to Pick-Up-and-Play games at the Peabody Institute of Danvers. Most of these RPGs require the book, scrap paper, and dice. When specific mechanics of the games are explained, the relevant terms are <strong>Capitalized in a Bold Font<\/strong>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141873\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/2-683x1024.jpg\" alt=\"\" width=\"446\" height=\"670\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/2-683x1024.jpg 683w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/2-200x300.jpg 200w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/2.jpg 900w\" sizes=\"auto, (max-width: 446px) 100vw, 446px\" \/><\/p>\n<h1 style=\"text-align: center;\"><a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4149852?locg=1\"><strong>FATE Core System<\/strong><\/a><\/h1>\n<p>Out of the Pick-Up-and-Play RPGs in our collection, FATE requires the largest amount of prep-work. The game is not overly complex, but it has substantial optional rules and tweaks. This gives FATE a flexibility to cover nearly any genre or setting. Broken down FATE revolves around four traits: <strong>Aspects<\/strong>, <strong>Fate Points<\/strong>, <strong>Skills<\/strong>, and <strong>Stunts<\/strong>.<\/p>\n<p><strong>Aspects<\/strong> are used to describe characters, objects, and their environment. They can be permanent or temporary. For example, the <strong>Character Aspect<\/strong> \u201c<strong>Dashing Swordswoman with a Song in Her Heart\u201d<\/strong> is a permanent <strong>Aspect<\/strong>, while <strong>\u201cNasty Flesh Wound\u201d<\/strong> is a temporary. <strong>Character Aspects<\/strong> should be evocative and broad in scope. For example, <strong>\u201cMad Scientist\u201d <\/strong>is straightforward but limited. Whereas, <strong>\u201cStand Back! I\u2019m Going To Try SCIENCE!!!\u201d <\/strong>will give a player more options. Characters use <strong>Aspects<\/strong> in conjunction with <strong>Fate Points<\/strong> to gain a bonus on <strong>Skill<\/strong> rolls. <strong>Aspects<\/strong> can be <strong>Invoked<\/strong> after player makes a <strong>Skill<\/strong> roll. For example, a character sneaking through a dark warehouse could spend a <strong>Fate Point <\/strong>to use the <strong>Aspect Shadows<\/strong> as a bonus to their <strong>Stealth Skill<\/strong> roll.<\/p>\n<p><strong>Fate Points<\/strong> are a resource used by the Game Master and Players to influence the game. Each scenario players are given a fixed number of <strong>Fate Points<\/strong> while the Game Master has a <strong>Fate Point<\/strong> budget for each scene. Over the course of a game there are several ways to spend and earn back <strong>Fate Points<\/strong>. The most common use is to <strong>Invoke an Aspect<\/strong> to gain a bonus or advantage. For example, Aria our dashing swordswoman is fending off three ruffians in a barroom brawl. She spends a <strong>Fate Point<\/strong> and <strong>Invokes<\/strong> her <strong>Character Aspect<\/strong> <strong>\u201cDashing Swordswoman with a Song in Her Heart\u201d<\/strong>. Aria now has a temporary bonus against her unhappy drinking companions, smacking one with a tankard while singing a merry tune.<\/p>\n<p><strong>Skills<\/strong> represent and measure broad areas of competency for the character. When taking an action that involves risk the relevant <strong>Skill<\/strong> is added to a dice roll to determine success or failure. Characters begin the game with a set number of <strong>Skills<\/strong> that are rated from <strong>Great (+4)<\/strong> to <strong>Average (+1).<\/strong> The FATE Core System contains a series of default <strong>Skills<\/strong> that can be modified or eliminated to fit the setting. It is important to clearly define what a new or modified <strong>Skill<\/strong> can and cannot do. For example, a game taking place in a wizard\u2019s school might have multiple magic<strong> Skills<\/strong>, each representing expertise in a specific area. For example, Mirek a third year student from House Skitterin has the <strong>Maleficia Skill<\/strong>. This allows him to magically attack or hinder an opponent. Mirek cannot use <strong>Maleficia<\/strong> aid himself or an ally in any fashion, nor any other application that does not bring harm to another.<\/p>\n<p><strong>Stunts<\/strong> are special abilities that let the character bend or break the rules in some fashion. They might give a bonus to a <strong>Skill<\/strong> roll under certain circumstances, or allow a <strong>Skill<\/strong> to be used in a different way. Powerful <strong>Stunts<\/strong> may require the expenditure of <strong>Fate points<\/strong>. For example, the <strong>Stunt Sneak Attack<\/strong> allows a character to attack an unaware opponent with their <strong>Stealth Skill<\/strong>. <strong>Killing Strike<\/strong>, a more powerful version of this <strong>Stunt <\/strong>requires a <strong>Fate Point<\/strong>, but would automatically inflict damage or a <strong>Temporary Aspect<\/strong> like <strong>\u201cNasty Flesh Wound\u201d.<\/strong><\/p>\n<p>The resolution mechanics for FATE uses four special six sided dice. Each die has two blank sides, two sides with a plus symbol, and two sides with a minus symbol.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141874\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/3.jpg\" alt=\"\" width=\"433\" height=\"296\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/3.jpg 714w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/3-300x205.jpg 300w\" sizes=\"auto, (max-width: 433px) 100vw, 433px\" \/><\/p>\n<p>When players take an action that might result in failure they roll four of these dice adding their relevant <strong>Skill<\/strong>, <strong>Stunts<\/strong>, and <strong>Invoked Aspects<\/strong>. For example, Doc Steel the Action Scientist has been captured by enemy agents and forced to build them a missile. To escape he attempts to jury rig a weapon from the missile components. Doc has the <strong>Weird<\/strong> <strong>Science Skill<\/strong> at <strong>Good (+3)<\/strong> and the <strong>Character Aspect<\/strong> <strong>\u201cStand Back! I\u2019m Going To Try SCIENCE!!!\u201d. <\/strong>Doc\u2019s player rolls the dice getting one blank die , one positive die, and two negative die for a net result of -1 applied to his <strong>Weird Science Skill<\/strong>. He could choose to <strong>Invoke<\/strong> the <strong>\u201cStand Back! I\u2019m Going To Try SCIENCE!!!\u201d<\/strong> <strong>Aspect<\/strong> for a +2 on the total, or choose to re-roll the dice. Doc chooses to take the +2 bonus giving him a net +4, or <strong>Great Result<\/strong>. Just enough for Doc Steel to cobble together a ray gun.<\/p>\n<p>For more information on the FATE RPG, Evil Hat Productions has an online <a href=\"http:\/\/fate-srd.com\/\">System Reference Document<\/a>. It contains rules and explanations for FATE Core and related supplements. The <a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4149852?locg=1\">FATE Core System<\/a> is available at the Peabody Institute of Danvers or through interlibrary loan.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141875\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/4.jpg\" alt=\"\" width=\"453\" height=\"682\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/4.jpg 470w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/4-199x300.jpg 199w\" sizes=\"auto, (max-width: 453px) 100vw, 453px\" \/><\/p>\n<h1 style=\"text-align: center;\"><a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4162146?locg=11\">Fiasco<\/a><\/h1>\n<p>For me roleplaying games are a shared narrative experience, with the players contributing just as much to the plot as the game master. Fiasco takes this even further with a unique system that is fully player driven. If you have ever seen a Cohen brothers movie the structure of the game will seem familiar. Players come up with a caper or similar scenario that spectacularly goes off the rails. I find keeping a movie mindset helpful, as much of the game is couched in cinematic terms. While the default setting for Fiasco is the modern era, the system can be easily adopted to fantasy setting, such as Game of Thrones.<\/p>\n<p>The game is divided into four sequential sections: the <strong>Setup<\/strong>, <strong>Act I<\/strong>, <strong>Act II<\/strong>, and the <strong>Aftermath<\/strong>. In the <strong>Setup<\/strong> players pick a game scenario called a <strong>Playset<\/strong>. They can either use the pre-generated version or roll a pile of six-sided dice to determine the <strong>Relationships<\/strong>, <strong>Needs<\/strong>, <strong>Locations<\/strong>, and <strong>Objects<\/strong>. These are the building blocks of the scenario, and should be crafted within the spirit of the game. Fiasco is about tragedy, not triumph. <strong>Relationships<\/strong> determine how the characters know each other. Are they acquaintances, co-workers, or family? <strong>Needs<\/strong> determine what drives the characters. Do they crave acceptance, money, power, etc? The <strong>Locations<\/strong> determine where the action takes place. Is it an abandoned warehouse, gas station, family home, etc? <strong>Objects<\/strong> are items crucial to the plot. It could be a bag of money, drugs, or a murder weapon. Once these are all set the players move to <strong>Act I<\/strong>, where they enact <strong>Scenes<\/strong> to establish the story. At the end of <strong>Act I<\/strong> comes the <strong>Tilt<\/strong>, a catastrophic moment that brings down the whole house of cards. <strong>Act II<\/strong> continues this downward spiral until players reach the <strong>Aftermath<\/strong>, a montage that determines the final fate of their characters.<\/p>\n<p>The resolution mechanics for Fiasco use a pool of six-sided dice. Each player contributes four dice to the pile, two of them white and the other black.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141876\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/5.jpg\" alt=\"\" width=\"253\" height=\"425\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/5.jpg 391w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/5-179x300.jpg 179w\" sizes=\"auto, (max-width: 253px) 100vw, 253px\" \/><\/p>\n<p>These dice are used to determine the outcome in each <strong>Scene <\/strong>and act as a countdown for the game. The white dice represent good events, the black bad. On each player\u2019s turn they choose to <strong>Establish<\/strong> or <strong>Resolve<\/strong> a <strong>Scene<\/strong>, essentially taking the role of a director. If a player chooses to <strong>Establish<\/strong> they pick the die color, but the other players <strong>Resolve<\/strong> the <strong>Scene<\/strong>. If a player chooses to <strong>Resolve <\/strong>a scene, the other players pick the die color and <strong>Establish<\/strong> the <strong>Scene<\/strong>. As the <strong>Scenes<\/strong> play out dice are removed from the pool. If the players keep on grabbing white dice, this will cause more trouble for them in <strong>Act II<\/strong>.<\/p>\n<p>For more information on Fiasco, <a href=\"http:\/\/bullypulpitgames.com\/games\/fiasco\/\">Bully Pulpit Games<\/a> has a series of free downloads to facilitate and enhance your gaming experience. <a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4162146?locg=11\">Fiasco<\/a> is available at the Peabody Institute of Danvers or through interlibrary loan.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-141877\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/6.jpg\" alt=\"\" width=\"333\" height=\"499\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/6.jpg 333w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/6-200x300.jpg 200w\" sizes=\"auto, (max-width: 333px) 100vw, 333px\" \/><\/p>\n<h1 style=\"text-align: center;\"><a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4164301?locg=11\">Index Card RPG<\/a><\/h1>\n<p>At first glance Index Card RPG resembles a rules light version of Dungeons &amp; Dragons. The game uses similar character creation and resolution mechanics. While the RPG is streamlined for easy use, it contains an amazing array of game options. Index Card RPG comes with two settings and six ready to play adventures. Alfheim, a fantasy world inspired by Norse mythology and Warp Shell a dark science fiction setting.<\/p>\n<p>Character creation in Index Card RPG revolves around four traits: <strong>Stats<\/strong>, <strong>Gear<\/strong>, <strong>Class<\/strong>, and <strong>Bio-form<\/strong>. <strong>Stats<\/strong> represent how strong, smart, or charming the character is. Players are given the six points to divide among seven <strong>Stats<\/strong>: <strong>Strength<\/strong>, <strong>Dexterity<\/strong>, <strong>Constitution<\/strong>, <strong>Intelligence<\/strong>, <strong>Wisdom<\/strong>, <strong>Charisma<\/strong>, and <strong>Armor<\/strong>. With the exception of <strong>Armor<\/strong>, each point gives the character +1 on dice rolls using the relevant <strong>Stat<\/strong>. The <strong>Armor Stat<\/strong> makes the character harder to hit. <strong>Gear<\/strong> is the starting equipment for the character. These range from armor, tools, weapons, and magical artifacts. <strong>Class<\/strong> determines the role of the character. <strong>Bio-Form<\/strong> is the race of the character, a template that often modifies <strong>Stats<\/strong> and other abilities.<\/p>\n<p>Much like Dungeons &amp; Dragons, resolution mechanics for Index Card RPG uses a set of polyhedral dice.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141878\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/7.jpg\" alt=\"\" width=\"383\" height=\"289\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/7.jpg 574w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/7-300x226.jpg 300w\" sizes=\"auto, (max-width: 383px) 100vw, 383px\" \/><\/p>\n<p>These are used when a character attempts an <strong>Action<\/strong> that has an element of risk. For quick pass or fail <strong>Actions<\/strong> the player rolls a twenty sided die adding the relevant <strong>Stat<\/strong> to beat a <strong>Target<\/strong> <strong>Number<\/strong>. More complex <strong>Actions<\/strong> like attacking a foe or casting a spell use the same method, but if the player beats the <strong>Target<\/strong> they roll an <strong>Effort<\/strong> die to see how well they succeed. For example, Augustus the Sly is attempting to sneak by a pair of city guardsman. If the watchmen were fatigued or bored the game master might make the <strong>Target Number<\/strong> 7 or 8. Unfortunately, they are rested and alert. The <strong>Target Number <\/strong>to sneak by them is now a 13. Augustus\u2019 player rolls a twenty-sided die getting a nine adding His <strong>Dexterity Stat<\/strong> of +2 for a total of 11. Not enough to sneak by the alert guards. Augustus now finds himself in melee combat with the watchmen. His player rolls a twenty sided die attempting to beat the <strong>Armor<\/strong> of the watchmen. If he succeeds Augustus rolls a six-sided die for his short sword adding it to the total. If the final tally is high enough one of the watchmen will fall to the ground, mortally wounded by Augustus\u2019s blade.<\/p>\n<p>For more information on Index Card RPG, Runehammer Games has downloads, quick play rules, and instructions on their website: <a href=\"http:\/\/www.icrpg.com\/\">ICRPG.com<\/a> and <a href=\"http:\/\/www.drivethrurpg.com\/product\/221038\/INDEX-CARD-RPG-Free-Quickstart\">DriveThruRPG<\/a>.com. The <a href=\"http:\/\/evergreen.noblenet.org\/eg\/opac\/record\/4164301?locg=11\">Index Card RPG<\/a> is available at the Peabody Institute of Danvers or through interlibrary loan.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-141879\" src=\"http:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/8-683x1024.jpg\" alt=\"\" width=\"370\" height=\"555\" srcset=\"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/8-683x1024.jpg 683w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/8-200x300.jpg 200w, https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/8.jpg 900w\" sizes=\"auto, (max-width: 370px) 100vw, 370px\" \/><\/p>\n<h1 style=\"text-align: center;\"><a href=\"http:\/\/danvers.noblenet.org\/eg\/opac\/record\/4149851?locg=1\">Monster of the Week<\/a><\/h1>\n<p>Out of our four pick-up-and-play games I find Monster of the Week the easiest to play and run. The system is geared towards horror or mystery of the week games, and is extraordinary flexible. Character creation is very quick and the resolution mechanics are easy to grasp. The game can be scaled to accommodate younger players, something in the vein of Gravity Falls or Scooby Doo. Monster of the Week can be broken down into three main elements: <strong>Playbooks<\/strong>, <strong>Ratings<\/strong>, and <strong>Moves<\/strong>.<\/p>\n<p><strong>Playbooks<\/strong> are a series of customizable character templates. These determine the <strong>Ratings<\/strong>, <strong>Moves<\/strong>, and equipment for each character. Monster of the Week has twelve <strong>Playbooks<\/strong> drawn from various horror and mystery archetypes.<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<div style=\"float:left;margin-right:100px;\">\n<ul style=\"list-style-type:disc!important;\">\n<li style=\"list-style-type:disc!important;\"><strong>The Chosen<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Crooked<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Divine<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Expert<\/strong><\/li>\n<\/ul>\n<\/div>\n<div style=\"float:left;margin-right:100px;\">\n<ul style=\"list-style-type:disc!important;\">\n<li style=\"list-style-type:disc!important;\"><strong>The Flake<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Initiate<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Monstrous<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Mundane<\/strong><\/li>\n<\/ul>\n<\/div>\n<div style=\"float:left;\">\n<ul style=\"list-style-type:disc!important;\">\n<li style=\"list-style-type:disc!important;\"><strong>The Professional<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Spell-Slinger<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Spooky<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>The Wronged<\/strong><\/li>\n<\/ul>\n<\/div>\n<p style=\"clear:both;\">\n<p>&nbsp;<\/p>\n<p><strong>Moves<\/strong> dictate what actions a character can take, whether it is hunting for clues, interviewing an eyewitness, or fighting a zombie. Each character has access to the following <strong>Moves<\/strong>:<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<div style=\"float:left;margin-right:200px;\">\n<ul style=\"list-style-type:disc!important;\">\n<li style=\"list-style-type:disc!important;\"><strong>Act Under Pressure<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Help Out<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Investigate a Mystery<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Kick Some Ass<\/strong><\/li>\n<\/ul>\n<\/div>\n<div style=\"float:left;\">\n<ul style=\"list-style-type:disc!important;\">\n<li style=\"list-style-type:disc!important;\"><strong>Manipulate Someone<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Protect Someone<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Read a Bad Situation<\/strong><\/li>\n<li style=\"list-style-type:disc!important;\"><strong>Use Magic<\/strong><\/li>\n<\/ul>\n<\/div>\n<p style=\"clear:both;\">\n<p>In addition each <strong>Playbook<\/strong> gives the characters a series of specialized <strong>Moves<\/strong>. For example, <strong>The Divine<\/strong> <strong>Playbook<\/strong> has <strong>Lay On Hands<\/strong>. A <strong>Divine Move<\/strong> that allows the character to heal others through the power of their faith.<\/p>\n<p><strong>Ratings<\/strong> are used as a bonus on dice rolls when a character attempts a <strong>Move<\/strong>. Characters have five Ratings: <strong>Cool<\/strong>, <strong>Tough<\/strong>, <strong>Charm<\/strong>, <strong>Sharp<\/strong>, and <strong>Weird<\/strong>.<\/p>\n<p>Resolution mechanics for Monster of the Week uses two six-sided dice. When a character attempts a <strong>Move<\/strong> they roll two dice and add their relevant <strong>Rating<\/strong>. On a 7 or higher they succeed, a 10 or higher indicates a special success. For example, a character defending a bystander from an attacking vampire would use the <strong>Move: Protect Someone<\/strong> adding their <strong>Tough Rating<\/strong> to the roll. On a 7+ the bystander is unharmed, but the character takes the damage from the attack. On a 10+ the player can choose to include an extra effect into the <strong>Move<\/strong>. They might suffer less damage, ensure the bystander escapes, or even inflict damage on the vampire.<\/p>\n<p>For more information on Monster of the Week, <a href=\"http:\/\/www.evilhat.com\/home\/monster-of-the-week-resources\/\">Evil Hat Productions<\/a> has playbooks and other free game documents on their website. <a href=\"http:\/\/danvers.noblenet.org\/eg\/opac\/record\/4149851?locg=1\">Monster of the Week<\/a> is available at the Peabody Institute of Danvers or through interlibrary loan.<\/p>\n<p>Is your favorite game not available at the Peabody Institute Library? Let us know, and we can try getting it through interlibrary loan or purchase order.<\/p>\n<p>&nbsp;<\/p>\n<p>If you are looking for a place to play games, or an area for quiet study the Peabody Institute of Danvers has several study rooms available. For more information or to reserve a room you can e-mail the reference department at <a href=\"mailto:danversref@noblenet.org\">danversref@noblenet.org<\/a>, or give the library a call at 978-774-0554.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Getting into the tabletop roleplaying game hobby can feel a little daunting. This is often due to complexity or expense, with some games requiring multiple books and supplemental material. The Peabody Institute of Danvers roleplaying game collection is a fantastic resource for new players. Not only can they try these games for free, but we&hellip;<\/p>\n","protected":false},"author":13,"featured_media":141873,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[102],"tags":[],"class_list":["post-141865","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-patrick-recommends"],"jetpack_featured_media_url":"https:\/\/www.danverslibrary.org\/readthis\/wp-content\/uploads\/2018\/08\/2.jpg","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p6V6sR-AU9","_links":{"self":[{"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/posts\/141865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=141865"}],"version-history":[{"count":13,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/posts\/141865\/revisions"}],"predecessor-version":[{"id":141891,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/posts\/141865\/revisions\/141891"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=\/wp\/v2\/media\/141873"}],"wp:attachment":[{"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=141865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=141865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.danverslibrary.org\/readthis\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=141865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}